The awakening game

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On the bad side, the kleptomaniacal, Wile-E.-Coyote-esque aspect of the adventurer doesn't mix well with lurking horrors. Lovecraft (HPL) On the good side, a lack of dialogue and human interaction (which HPL felt to be antithetical to the atmosphere he was trying to create) makes sidestepping classic IF NPC issues easier. 'The Awakening' is a short-short horror with a clear and admitted homage to H. For its length it's really a fine example of the art, capturing in its story, and convincing in its atmosphere. 'The Awakening' is a short piece of interactive fiction, and therefore due to lack some fleshing out that a bigger game perhaps would have had. The only real problem here is that the game's main audience, Lovecraft fans, are likely to figure things out far too early.

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The best thing about the game is the prose, which is expansive but not wordy.

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The puzzles are logical and sensible, and objects are found in logical places. A short, simple horror game in the Lovecraftian mode.